<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4642054148987021473</id><updated>2012-01-18T18:27:02.488-08:00</updated><category term='gothic 3'/><category term='game review'/><category term='essay'/><category term='ruby on rails'/><category term='prague'/><category term='blogging'/><category term='general'/><category term='security'/><category term='tips and tricks'/><category term='starbucks'/><category term='book review'/><title type='text'>lucastej's blog</title><subtitle type='html'>opinions, book reviews, music tips</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-4320377518370560152</id><published>2010-11-17T12:15:00.001-08:00</published><updated>2010-11-17T14:24:39.058-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='essay'/><title type='text'>On the Vanity of Video Game Trophies</title><content type='html'>&lt;p&gt;Sony calls them trophies, Microsoft and Steam call them achievements. They are, quoting wikipedia, &lt;i&gt;"meta-goals defined outside of a game's parameters"&lt;/i&gt;. I think that trophies are similar to chemical process that turns cocaine into crack – it takes an already strong drug and makes it even stronger. Games are supposed to be fun, but we all know they can be pretty addictive. Trophies make them more addictive and in this article I intend to explain why I think so.&lt;/p&gt;

&lt;p&gt;(I'm going to call these meta-goals trophies instead of achievements, simply because as a Sony fanboy I'm more used to it. But when I'm talking about trophies, I'm talking achievements too. Also it's kinda ironic to use the word trophy to describe the reward for completing artificial video game challenge, when you think about it.)&lt;/p&gt;

&lt;span class="chapter_title"&gt;My experience with trophies&lt;/span&gt;

&lt;p&gt;I knew next to nothing about video game trophies before I purchased Playstation&amp;nbsp;3 earlier this year. I liked them at first, they add something extra to the game. It feels as if you're being rewarded for playing the game when you accomplish something in it and you hear the *DING* sound and notification appears at the top right corner of the screen saying you've just got yourself a trophy.&lt;/p&gt;

&lt;p&gt;Later, I've noticed that trophies changed the way I approached video games. Soon after I started playing the game, I checked out the list of trophies to see what I should attempt to achieve. I spent a lot of time trying to unlock trophies, even when I didn't enjoy the game itself, I&amp;nbsp;just wanted the goddamn trophy.  And if there wasn't a trophy for certain bonus activity in the game, I usually didn't bother doing that or just rushed through it as soon as possible.&lt;/p&gt;

&lt;p&gt;At the end, I became frustrated with trophies. I might be a bit OCD, but I generally intended to finish game on 100%. In most PS3 games, that is a LOT of work. You tend to hoard lots of bronze and silver trophies quite easily, gold trophies are usually a bit more tricky to achieve, but hey, they're gold trophies.  And then there's always a couple of inconspicuous itsy-bitsy bronze trophies hidden down the trophy list that require about the same amount of effort as the rest of 95%&amp;nbsp;trophies!&lt;/p&gt;

&lt;p&gt;I usually decided that these just-before-100% trophies simply weren't worth my time. I did reach 100% in three games: Assasin's Creed&amp;nbsp;II, Flower and Fl0w. ACII was okay (&lt;i&gt;"In Memory of Petruccio"&lt;/i&gt; trophy – find 100&amp;nbsp;collectibles), maybe because it's considered as one of the easiest games to get a platinum trophy in. Flower and Flow are quite another story. These games are supposed to be relaxing. Well getting just-before-100% trophies in them (&lt;i&gt;"Pure"&lt;/i&gt; in Flower and &lt;i&gt;"Cannibalism"&lt;/i&gt; in Fl0w) is anything but relaxing. By the time I got to 100%, I passionately hated both of these games and would never play them again even if somebody paid me.&lt;/p&gt; 

&lt;p&gt;(I should also add that I got all these hard trophies by cheating – I&amp;nbsp;hunted collectibles in ACII by map downloaded from internet, downgraded Fl0w to early version so I could get most of difficult trophies  without any work, watched videos and tips about achieving the infamous Pure trophy in Flower. If I didn't cheat, it would take me at least twice as long to get to 100%. But even with cheating it took a long time and it was a lot of work – yes, work, not fun. By then I&amp;nbsp;started to realize there's something wrong with trophies in general.)&lt;/p&gt;

&lt;p&gt;Ironically, lots of these just-before-100% trophies are not even a&amp;nbsp;challenge, it's just a dumb grind (for example: trophy for 75%&amp;nbsp;game completion in Just Cause&amp;nbsp;2). As I said, I turned back to these heroic deeds, but I  imagine that after completing such an epic task PS3 says to you after the *DING* sound: &lt;i&gt;"So, hey, here's a bronze trophy for being complete dumbass and wasting significant portion of your life completing absolutely meaningless task which is no challenge and fun whatsoever. But seriously, get a life."&lt;/i&gt;&lt;/p&gt;

&lt;span class="chapter_title"&gt;Designed to be addictive&lt;/span&gt;

&lt;p&gt;I wouldn't mind if trophies offered fair challenge and an excuse to explore the game, But instead, they tend to offer endless frustration and meaningless grind. But why? Aren't games supposed to be fun?&lt;/p&gt;

&lt;p&gt;One possible explanation is that I'm a OCD psycho and this is entirely my problem. But if you look around the internet, you'll find out that I'm not the only one who likes to hoard trophies. In fact, my &lt;a href="http://us.playstation.com/publictrophy/index.htm?onlinename=grimalk1n" target="_new"&gt;trophy collection&lt;/a&gt; is pretty pathetic compared to serious trophy hunters. The extremes are &lt;a href="http://www.1milliongamerscore.com" target="_new"&gt;Stallion83&lt;/a&gt; and &lt;a href="http://kotaku.com/5422154/achievement-chore-she-plays-for-gamerscore-whether-its-fun-or-not" target="_new"&gt;CRU&amp;nbsp;x360a&lt;/a&gt; on Xbox 360, &lt;a href="http://us.playstation.com/publictrophy/index.htm?onlinename=Hakoom" target="_new"&gt;Hakoom&lt;/a&gt; on PS3. I&amp;nbsp;doubt that these people would play as many games if they didn't contain trophies or achievements.&lt;/p&gt;

&lt;p&gt;So let's assume that I'm not the OCD psycho (feel free to question that statement in the comments section below :)) and trophies are not just my problem. Another explanation is that game companies know that trophies might actually ruin the game experience, but they add them to the game nevertheless. And I'm quite sure that game companies are aware of the effect that trophies have on games – all major games nowadays go through extensive Q&amp;A testing and surely trophies are part of that. And if you make console games, I'd guess that console maker also steps into the process with its own requirements.&lt;/p&gt;

&lt;p&gt;Why would game producers make the games intentionally less fun? Let's assume they're not sadists :). There has to be some benefit in it and the profit must outweigh the loss - for game companies, not necessarily for gamers.&lt;/p&gt;

&lt;p&gt;Many MMORPGs also have trophies and in this case the reason is very obvious - to keep players busy. MMORPGs earn most income from monthly subscriptions, so it's in their interest that players have always something to do in their virtual world. It costs virtually nothing to add trophies and thus provide additional activities for players. It's much easier than developing new content altogether and you can always think up some bizarre artificial challenge for players (e.g. tickle 50 orcs with pitchfork while wearing dwarven miniskirt). You can even throw in some digital trinkets as rewards. In LOTRO, which is the only MMORPG I've played for a while, you get special title for your avatar when you complete an achievement, for example after slaying 100 spiders you can call yourself  “spider-bane” or something.&lt;/p&gt;

&lt;p&gt;But getting back to console games, why game companies want players to spend more time with their game just to get a trophy, even if they wouldn't enjoy the gaming itself that much? The obvious reason I can think of is DLC. Game producers want players to keep the game for a long time so they have a chance to buy additional content for it. If a game didn't have any trophies, you might finish it once and then sell it. If a game has trophies, you tend to play the game longer to unlock them all. And if a game has some hard-to-get just-before-100% trophies, you tend to play it even longer and eventually you might even become frustrated and give up, but by that time all planned DLC will be out and you will have a chance to purchase them – mission accomplished.&lt;/p&gt;

&lt;p&gt;And remember that DLC became a big part of gaming business in last few years. It's a convenient response to pre-owned market – you might buy a pre-owned game with discount, but you still have to pay full price for DLC sold directly by game producer. It's also a convenient way to pull more money from customers' wallets. Consider Mafia II – practically half of the game is distributed as DLC, though that didn't stop publishers to sell the basic bare game for a full price. In this case, you practically pay for the game twice. Still, in order to profit from DLC, game publishers need players to keep the game for some time. It's no problem for some games, like Call of Duty series where multiplayer can last easily for a year, but for others there are trophies as a convenient way to prevent some players from getting rid of the game too early.&lt;/p&gt;

&lt;p&gt;Now let's look at trophies from the perspective of company that makes game consoles, be it Sony or Microsoft. According to business expert Mr. Obvious, they want as many games as possible to be sold for their platform. Trophy collectors have to play more games in order to get more trophies and because one can never get enough trophies, they generally buy or rent more games than people who play them just for fun. They play even bad and boring games. It is beneficial for console producer if players are hooked on trophies.&lt;/p&gt;

&lt;p&gt;I think that here lies the answer to the purpose of frustrating last-before-100% trophies. In order to be hooked on trophies, one should see them as something important, something that matters, something to be proud of. It makes no sense to hoard trophies that are easy to get, in fact gamers regularly make fun of such trophies (&lt;a href="http://www.easyxbox360achievements.com/features/68-10-easiest-achievements-ever" target="_new"&gt;10&amp;nbsp;easiest achievements ever&lt;/a&gt;). If something is easy to get, you don't treat it seriously, you don't value it much. On the other hand, one tend to value things that are difficult to get.&lt;/p&gt;

&lt;p&gt;So to conclude my paranoid theory, console makers make sure that getting 100% trophies for any game is a difficult and time-consuming task, because that in turn makes players appreciate them and value them. Console makers have to approve all games before they are released for the console and my guess is that there are guidelines for trophies that every game has to pass. And it is stated in these guidelines that 100% trophies should be very hard to get. The predominant mechanism to make this happen is to have some throwaway trophies to get player started and hooked, then moderately difficult trophies to keep them busy and finally, a couple of just-before-100% trophies that can make you fling your gamepad out of the window to keep the game in player's collection for a long time. At this time, he's already collected most of the trophies for the game and he/she just doesn't want to give up right before the finish line. And even if he's frustrated with the hard-to-get trophies or gives up eventually, they  reinforce his notion that trophies in general are valuable.&lt;/p&gt; 

&lt;p&gt;I might be paranoid, but that doesn't mean there isn't a team of behavioral psychologists on Microsoft's payroll behind this scheme. (I&amp;nbsp;mention Microsoft because that's where game achievements have been invented.)  Why else would be the structure of trophies difficulty basically common for all games, the way I described above? Why aren't there any games with only easy trophies or games with only hard trophies? (My guess is because console producer approves trophies for games and makes sure that they are "balanced".) Why else would relaxing games like Flower or Fl0w have hard trophies that are totally against the overall feel of the game?&lt;/p&gt; 

&lt;span class="chapter_title"&gt;The cure for trophies&lt;/span&gt;

&lt;p&gt;Game companies want players to perceive trophies as valuable. Herein lies the big illusion of trophies and game achievements in general. They subtly pretend to be something they're not. Games and trophies are basically fun, a pastime activity. In terms of achieving something, they mean next to nothing for most people, somewhere on the level of watching TV (achievement unlocked: I'm Lost – watched the first season of Lost).&lt;/p&gt; 

&lt;p&gt;In the first paragraph I compared games with trophies to crack cocaine. I have no direct experience with crack cocaine, but I read about its effects: for a while, it makes you feel like if you've just won the million in lottery, finish first at marathon and made sweet love to the world's sexiest actress at the same time. Then this feeling passes and you realize it was all just an illusion and you're in the same s**t as always. You want that special feeling back – and at that moment lots of people get hooked on the drug.&lt;/p&gt;

&lt;p&gt;I realize this is an extreme analogy, but let's compare the effects of crack cocaine to the effects of games enriched with trophies. What happens if you finish a game or unlock a difficult trophy? A rush of excitement. A sense of achievement. You did it, you just make something happen. Then you realize you just wasted all night getting that trophy, which is essentially meaningless. The not-so-pleasant reality starts to kick in, troubles in work/school/family, all the obligations and chores you don't want to do. But then there's a sweet escape of virtual world, more games to play, more trophies to get.&lt;/p&gt; 

&lt;p&gt;Of course, The damage games with trophies can do is nowhere as serious as the damage caused by crack cocaine. But I wouldn't say it's negligible either. Were it not for video games, lots of people would find some other way to waste their time, but some people could achieve something that really matters.&lt;/p&gt;

&lt;p&gt;The good news is that compared to crack cocaine the cure for obsessive gaming is relatively simple. The only thing one has to do is to see things as they really are. If you're too OCD about trophies, just realize that you're not achieving anything by getting a trophy, you're just a loser cheering over some meaningless illusion. If you know what is really happening, you don't feel the dopamine rush, you just feel stupid.&lt;/p&gt; 

&lt;span class="chapter_title"&gt;Closing thoughts&lt;/span&gt;

&lt;p&gt;That is all I wanted to say. I hope you didn't expect a sad story about how games and trophies ruined my life (they didn't). Honestly, I think that even if they're a drug – and they are, but then again, almost anything can become a drug for someone - it's still your fault if you don't resist it. All throughout the history people took advantage of another people, overt and subtle manipulation is our daily bread, and if game companies want to make us play games all day using some shady psychological tricks, then we have to deal with it. As for me, I&amp;nbsp;became tired of chasing trophies, sold the PS3 and now I'm trying to get me some real achievements for a change.&lt;/p&gt;

&lt;span class="chapter_title"&gt;Suggested reading&lt;/span&gt;

&lt;p&gt;&lt;a href="http://www.eurogamer.net/articles/overachiever-for-a-day" target="_new"&gt;Overachiever For a Day&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://kotaku.com/5422154/achievement-chore-she-plays-for-gamerscore-whether-its-fun-or-not" target="_new"&gt;Achievement Chore: She Plays For Gamerscore, Whether It's Fun Or Not&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html" target="_new"&gt;5 Creepy Ways Video Games Are Trying to Get You Addicted&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-4320377518370560152?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/4320377518370560152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=4320377518370560152' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/4320377518370560152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/4320377518370560152'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2010/11/on-vanity-of-video-game-trophies.html' title='On the Vanity of Video Game Trophies'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-4039267479805585241</id><published>2010-11-07T06:57:00.000-08:00</published><updated>2010-11-07T07:01:11.450-08:00</updated><title type='text'>The blog it is a-changin'</title><content type='html'>&lt;p&gt;I haven't written on this blog for a long time. Last post is more than a year old. But that's gonna change, I hope.&lt;/p&gt;

&lt;p&gt;Problem with this blog is that it lacks focus on one thing. I'm dealing with game reviews, book reviews, programming tips and random ramblings at the same time. However, I don't want focus on only one thing, because that way I might end up with 10 blogs with each having one entry per year. Instead I want to narrow the scope of blog. So from today on, I'll put all IT and programming-related blog posts to a separate blog, which I'm going to write from scratch in Ruby.&lt;/p&gt;

&lt;p&gt;Also, I'll stop writing game reviews. I'm not gonna stop writing about games in general though, at least not for a while. Recently I started thinking about game addiction and the overall vanity of excessive gaming in general - some essays on these topics are coming soon.&lt;/p&gt;

&lt;p&gt;Other than that, I want to keep reviewing books, if for no other reason than to keep track of books I've read. Some music reviews and band profiles might come up as well, if my inner hipster decides to come out of his closet :).&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-4039267479805585241?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/4039267479805585241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=4039267479805585241' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/4039267479805585241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/4039267479805585241'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2010/11/blog-it-is-changin.html' title='The blog it is a-changin&apos;'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-8869371741610506067</id><published>2009-06-05T20:00:00.000-07:00</published><updated>2009-06-06T06:22:31.185-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><title type='text'>Game review: Fallout 3</title><content type='html'>&lt;p&gt;Last year I wrote about Fallout 3: &lt;i&gt;"Visuals are stunning, but will the new Fallout be as good or better than previous Fallouts?"&lt;/i&gt; What's the verdict, now that I've finished the game?&lt;/p&gt;

&lt;p&gt;I can't tell whether Fallout 3 is better or worse than previous ones - it's simply too different to be compared like that. But it's still a Fallout game, Bethesda managed to convey the overall feel and atmosphere, including splatter brutality and loads of black humor. There are two main differences: first-person look, obviously, and Bethesda engine for creating vast, yet somewhat monotonous worlds.&lt;/p&gt;

&lt;p&gt;My main problem with the game is the same one I've had with Oblivion - after a while side quests and dungeon crawls get boring. The difficulty is also unballanced (although not so much as in Oblivion), after 10th level fighting gets too easy. There are tough spots here and there, but most of the time it's no contest, you're just advancing through large dungeons and yawning.&lt;/p&gt;

&lt;p&gt;Level cap at lvl20 sucks (it's been raised to 30 in recent add-on which I haven't played), but on the other side, you're superman on lvl20 anyway. In previous Fallouts you had to very carefully choose your character attributes and distribute skill points, here it's not as strict - but I don't see that as a minus, previous systems seemed too much strict to me (firstly you picked some cool-sounding skills like science or gambling and half-way through the game you found out that they are practically useless and you're constantly getting your a** kicked because you should have put your skill points elsewhere).&lt;/p&gt; 

&lt;p&gt;Ok, so far this sounds more like a rant than a review, but I'm getting to the good things in Fallout 3. Atmosphere. It really feels like you are out there, in twisted post-apocalyptic world, alone in the wasteland full of dangers. Thank god there's at least a radio to cheer you up with some music from better days. The most impressive moments I'll remember from Fallout 3 aren't the battles full of flying limbs and exploding heads, but a simple walk through the wastes or city ruins with radio turned on. The contrast between bleak scenery and cheery music is sad, strange and poetic. This idea actually comes from Fallout 1 intro, but making it "playable" makes the experience much more intense.&lt;/p&gt;

&lt;p&gt;The world is kinda monotonous in second half of the game, when you've seen it all and things start repeating itself, but exploration in the first half of game is fun. The main story is well written and so are some of the side quests: you can become a researcher for wasteland survival guide book or settle down the clash of superheroes in a small town, for example. The design of the cities is impressive. V.A.T.S. combat mode is a nice innovation. You can make your own weapons and all of them are pretty cool.&lt;/p&gt;

&lt;p&gt;If you like to play as a bad guy, you've just found your ideal game. You can nuke town, become a vampire, cannibal, slaver or murder whole neighborhood in slasher style (I actually refused to finish that quest, it just seemed wrong). There are just a few other RPGs with so much content for bad characters - Baldur's Gate 2, KOTOR2 and, well, Fallout 2.&lt;/p&gt;

&lt;p&gt;Bethesda did a great job again. Their games have some rough edges (which is inevitable, given the scope of game) and are too easy (it can be fixed by mods), but still, they're games unlike other games on the market and they get better with every game of theirs - yes, I liked Fallout 3 more than Oblivion.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-8869371741610506067?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/8869371741610506067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=8869371741610506067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/8869371741610506067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/8869371741610506067'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2009/03/game-review-fallout-3.html' title='Game review: Fallout 3'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-7633069587894337910</id><published>2009-03-01T11:07:00.000-08:00</published><updated>2009-03-01T14:10:19.315-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><title type='text'>Game review - S.T.A.L.K.E.R.: Clear Sky</title><content type='html'>&lt;p&gt;This game had a good start, but it turned out to be a big disappointment for me. At first, there's a nice new location - swamps - and lots of changes for the better compared to the original Stalker: weapons have to be upgraded in order to be effective, so you're motivated to earn money; artifacts are rarer, more valuable and much harder to find; anomalies are invisible, you gotta throw screws around to detect them (just like in the book)... Nice.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iewtwjWJqgE/SardY7EKtbI/AAAAAAAAAGs/U1EPaYMZKMA/s1600-h/stalker_cs_screenshot.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://2.bp.blogspot.com/_iewtwjWJqgE/SardY7EKtbI/AAAAAAAAAGs/U1EPaYMZKMA/s320/stalker_cs_screenshot.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5308298531051320754" /&gt;&lt;/a&gt;

&lt;p&gt;First thing I didn't like was that the game was always pushing me into some action. Your faction constantly gives you orders to conquer this or defend that and usually you don't even have time to do everything they want, let alone to just wander through the location or go treasure hunting. Shadow of Chernobyl was like experienced stalker guiding you in the strange world of Zone, while Clear Sky is agitated drill instructor on the training ground yelling at you: &lt;span style="font-style:italic;"&gt;"GO GO GO!"&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;There aren't many new locations: Swamps, Red Forest, Limansk and Hospital (which is not really a location, but just a one long corridor). Old locations changed only a little, so overall there's not much of a new content. I didn't mind though, I was happy to play improved Stalker in new clothes. Then I arrived to Limansk and the game suddenly changed into &lt;span style="font-style:italic;"&gt;Medal of Honor: Chernobyl&lt;/span&gt;. From there on you play linear shooter, the rest of a game is basically a "tunnel" from Limansk to the power plant, full of enemies. And you can't go back and buy better weapons or armor. Drill instructor has definitely taken over the show: "Say goodbye to the the open-world gameplay, you f***ng hippie stalker, and GO GO GO YOU MAGGOT, you're in the army now!" So you're obediently trotting onwards as game throws enemies in your path, you're lowering the difficulty as your medpacks slowly vanish and hope that you won't run out of bandages and ammo and that the game ends soon. And when it does, you're rewarded with short lousy outro (however, the biggest reward for me was that the game is finally over).&lt;/p&gt;

&lt;p&gt;So there you have it. Clear Sky doesn't have much new content, it's unbalanced and the second part is downright frustrating. I wonder why the game creators switched genre so drastically in half - I don't think it was an intention, maybe they were simply in rush to finish the game.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-7633069587894337910?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/7633069587894337910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=7633069587894337910' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/7633069587894337910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/7633069587894337910'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2009/03/game-review-stalker-clear-sky.html' title='Game review - S.T.A.L.K.E.R.: Clear Sky'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iewtwjWJqgE/SardY7EKtbI/AAAAAAAAAGs/U1EPaYMZKMA/s72-c/stalker_cs_screenshot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-6527109051786151365</id><published>2009-03-01T09:51:00.000-08:00</published><updated>2009-03-01T11:28:44.591-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><title type='text'>Game review - Civilization IV: Colonization</title><content type='html'>Great remake of a great classic. Lots of tweaks were added to the game which improved the gameplay (colonists learn specializations faster, you have to fulfill certain requirements in order to recruit founding fathers, Indians can give you their land if you're friends with them...). I wasn't happy about the newly imposed limit 300&amp;nbsp;turns to finish the game, but don't worry, there's plenty of time. Graphics is OK and music is great - new melodies, but as enjoyable as the old ones. I was also pleasantly surprised by the elegant and user-friendly interface.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-6527109051786151365?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/6527109051786151365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=6527109051786151365' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/6527109051786151365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/6527109051786151365'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2009/03/game-review-civilization-iv.html' title='Game review - Civilization IV: Colonization'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-2797022258707290670</id><published>2008-09-04T12:47:00.000-07:00</published><updated>2008-09-04T20:47:11.211-07:00</updated><title type='text'>Games I’m looking forward to playing</title><content type='html'>&lt;p&gt;Not many good games for PC were released this year, nothing worth buying. But the second half of year looks better, here are some games I’m looking forward to playing this autumn:&lt;p&gt;

&lt;p&gt;3. &lt;b&gt;Civilization IV: Colonization&lt;/b&gt; (release date: 23.9.)&lt;/p&gt;

&lt;p&gt;I’m not impressed by visuals, I prefer the classic look and UI. Let’s see if the gameplay convinces me. The game will ship with modding tools and map editor, which is cool.&lt;/p&gt;

&lt;p&gt;2. &lt;b&gt;S.T.A.L.K.E.R.: Clear Sky&lt;/b&gt; (release date: 5.9.)&lt;/p&gt;

&lt;p&gt;I enjoyed original S.T.A.L.K.E.R., so I’m looking forward to its prequel with improved Enemy AI, system of factions and harder difficulty (most of the mainsteam games nowadays are IMHO too easy).&lt;/p&gt;

&lt;p&gt;1. &lt;b&gt;Fallout 3&lt;/b&gt; (release date: 28.10.)&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iewtwjWJqgE/SMCm49YN1qI/AAAAAAAAAE8/5pQAUkPeQqk/s1600-h/01_fallout_3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_iewtwjWJqgE/SMCm49YN1qI/AAAAAAAAAE8/5pQAUkPeQqk/s320/01_fallout_3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5242373463738275490" /&gt;&lt;/a&gt;

&lt;p&gt;Visuals are stunning, but will the new Fallout be as good or better than previous Fallouts? If yes, then we have a game of the year.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-2797022258707290670?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/2797022258707290670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=2797022258707290670' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/2797022258707290670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/2797022258707290670'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/09/games-im-looking-forward-to.html' title='Games I’m looking forward to playing'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iewtwjWJqgE/SMCm49YN1qI/AAAAAAAAAE8/5pQAUkPeQqk/s72-c/01_fallout_3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-8820398466443309161</id><published>2008-08-31T12:57:00.000-07:00</published><updated>2008-08-31T23:53:39.940-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><title type='text'>Game review: Sid Meier’s Colonization</title><content type='html'>&lt;p&gt;I was never much into Sid Meier’s Civilization, which is considered the one of the best computer games ever. However, I really liked Colonization, the game created by Brian Reynolds and Sid Meyer in 1994, similar to Civilization in name and UI, but quite different in game mechanics. While waiting for its upcoming remake (&lt;a href="http://www.firaxis.com/games/game_detail.php?gameid=21" target="_new"&gt;Civilization&amp;nbsp;IV: Colonization&lt;/a&gt;, to be released this fall), I installed &lt;a href="http://www.dosbox.com/" target="_new"&gt;DOSBox&lt;/a&gt; and started playing good old Colonization again.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iewtwjWJqgE/SLr5RIJLEhI/AAAAAAAAAD8/_KqmE37cLBo/s1600-h/opening_002.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_iewtwjWJqgE/SLr5RIJLEhI/AAAAAAAAAD8/_KqmE37cLBo/s320/opening_002.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5240775189038043666" /&gt;&lt;/a&gt;

&lt;p&gt;You play as an explorer of one of four European nations (England, France, Spain and Netherlands), who is entrusted by king to discover and colonize New World. You compete with other nations, establish diplomatic relations with them and with natives, build colonies and trade routes. The ultimate goal is to gain freedom by winning the independence war against your homeland.&lt;/p&gt;

&lt;p&gt;User interface is simple and clean, a joy to use. Graphics and sounds are OK, but nothing special. Music is great, it’s actually one of my favourite game soundtracks. It’s basically just a collection of folk songs and melodies from colonial era, but after a while they get under your skin and you end up recalling and humming them long after you've finished the game.&lt;/p&gt;

&lt;p&gt;What’s so special about this game is the gameplay. Game mechanics are intuitive and simple to learn, but on the other hand there’s a complex game system with many layers and possible game styles. You can play the as tycoon, dominating the New World economically, or as warlord, conquering all your enemies by brute force. You can cooperate with other European nations and indians or choose to annihilate them, each appoarch has its pros and cons (you gain wealth, but lose potential allies, and vice versa). And what’s more, all gameplay elements seem to be based on some historical fact:  Founding Fathers, destroying goods as a protest against European government,  conquests of indians...&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iewtwjWJqgE/SLr5l9kWGxI/AAAAAAAAAEE/IQpLLcRGaY8/s1600-h/opening_004.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_iewtwjWJqgE/SLr5l9kWGxI/AAAAAAAAAEE/IQpLLcRGaY8/s320/opening_004.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5240775546976475922" /&gt;&lt;/a&gt;

&lt;p&gt;Colonies are way more flexible than cities in Civilization – each colonist can do any profession, but only trained experts are really effective at it. Without experts, you can’t do any real progress, so education plays an important role (colonists can be trained in Europe, by indians or by experts in school which you have to build). Even soldiers are just colonists, so you can come to town with an army, store horses and weapons and send your troops to harvest crops, work in manufacturies or construct new buildings. On the other hand, when enemy attacks and there’s not enough soldiers at hand, you can equip farmers with muskets and send them to battle. The flexibility of professions is a great concept and it’s a shame that it’s rarely used in strategy games.&lt;/p&gt;

&lt;p&gt;However, not everything is great, there is also a couple of shortcomings:
&lt;ul&gt;&lt;li&gt; combat is too simple and it’s basically a lottery. There are just a few combat units.&lt;/li&gt;
&lt;li&gt; AI of indians and other colonists isn’t great&lt;/li&gt;
&lt;li&gt; micromanagement of colonists can get repetitive and boring at middle stage of the game (until you turn your nation into well-oiled machine)&lt;/li&gt;
&lt;/ul&gt;&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iewtwjWJqgE/SLr4tO5rgJI/AAAAAAAAAD0/wcwRNrYVQkk/s1600-h/opening_008.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_iewtwjWJqgE/SLr4tO5rgJI/AAAAAAAAAD0/wcwRNrYVQkk/s320/opening_008.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5240774572376817810" /&gt;&lt;/a&gt;

&lt;p&gt;All in all, Colonization is a great game. It has several shortcomings, but they cannot outweight by any chance the perfect game mechanics and well-thought UI which creates great and addictive gameplay. It’s a computer game classic, a must have for every fan of strategy games.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-8820398466443309161?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/8820398466443309161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=8820398466443309161' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/8820398466443309161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/8820398466443309161'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/08/game-review-sid-meiers-colonization.html' title='Game review: Sid Meier’s Colonization'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iewtwjWJqgE/SLr5RIJLEhI/AAAAAAAAAD8/_KqmE37cLBo/s72-c/opening_002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-7549409777590156490</id><published>2008-08-19T14:14:00.000-07:00</published><updated>2008-08-19T14:40:51.444-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='book review'/><title type='text'>Book review: Robert A. Heinlein - Starship Troopers</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iewtwjWJqgE/SKs58Qq7YII/AAAAAAAAADQ/vbnFdBpKyJw/s1600-h/starship_troopers.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_iewtwjWJqgE/SKs58Qq7YII/AAAAAAAAADQ/vbnFdBpKyJw/s320/starship_troopers.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5236342699178287234" /&gt;&lt;/a&gt;
&lt;p&gt;Starship Troopers is a novel from Robert A. Heinlein, one of the most famous writers of classic science-fiction. Its story is really simple: youngster Juan "Johnie" Rico joins the army, goes through tought boot camp and then fights as Terran Mobile Infantry trooper in intergalactic war against Bugs, which is a nickname for arachnoid aliens. As you can guess, it takes place in future, when Earth is ruled by soldiers - only army veterans can vote and become politicians.&lt;/p&gt;

&lt;p&gt;As a war story it's pretty lousy - we're not told much about the war, Rico or other characters, except how cool they are if they happen to be high-ranking army officers. This book is mostly about the process of "becoming a soldier" and philosophical musings on nature of war and duty. It seems as if author wanted to share his views on this and instead of writing an essay, he wrote a novel about it. My guess is that he wanted to influence young readers, who would rather read adventure sci-fi novel than what-if essay.&lt;/p&gt;

&lt;p&gt;The society depicted in Starship Troopers is basically an utopia, it runs so well that it couldn't run any better. Problem is that it couldn't possibly work in real world - for one thing, it completely ignores the human factor. High-ranking officers are perfect, make the right decisions, love their subordinate soldiers and fight alongside them. These "perfect soldiers" will eventually become wise voters and responsible politicians. This is totally unrealistic, in reality there would be also ordinary, stupid and evil soldiers who would make army service significantly less pleasant for people like Johny Rico, and subsequently as politicians would probably create a more military-oriented society than democracy which is described in the book. Heinlein criticizes Plato's ideal state, but he's unable to come up with anything better.&lt;/p&gt;

&lt;p&gt;That said, I agree with some of Heinlein's thoughts: 
&lt;ul&gt;&lt;li&gt; army service should be voluntary
&lt;/li&gt;&lt;li&gt; every soldier should fight, non-fighting jobs in army should be done by civilians
&lt;/li&gt;&lt;li&gt; only soldiers should vote and become politicians
&lt;/li&gt;&lt;/ul&gt;
(I agree only partially with the last one - I think that not everybody should vote or at least votes should be weighed based on one's contribution to the society.)&lt;/p&gt;

&lt;p&gt;There's also a weird discrepancy in this book - war is quite brutally depicted, Johny scorches aliens with flamethrower and fires nuclear bombs on cities, but on the other hand, there's not a single mention of sex. Johny adores girls and is "delighted to be in their presence", but he only goes out on a date several times, he never even kisses a girl. &lt;i&gt;Puh-leez!&lt;/i&gt; Young infantry trooper, each fight can be his last, delighted with the mere presence of girls, and all he thinks about is moral philosophy!&lt;/p&gt;

&lt;p&gt;All in all, if you are looking for good action novel, there are definitely better choices out there - I can recommend &lt;a href="http://www.amazon.com/Puppet-Masters-Robert-Heinlein/dp/0345330145/" target="_new"&gt;The Puppet Masters&lt;/a&gt; from the same author, fast-paced action thriller with some food for thought as well. Starship Troopers is more philosophical and biased (which is always bad for philosophy), but I still liked it, so it's a mild recommendation.&lt;/p&gt;

&lt;p&gt;And my opinion about army? Somewhere in between &lt;a href="http://www.amazon.com/Starship-Troopers-Robert-Heinlein/dp/0441783589" target="_new"&gt;Starship Troopers&lt;/a&gt; (the book) and &lt;a href="http://www.imdb.com/title/tt0093058/" target="_new"&gt;Full Metal Jacket&lt;/a&gt; (the movie).&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-7549409777590156490?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/7549409777590156490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=7549409777590156490' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/7549409777590156490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/7549409777590156490'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/08/book-review-robert-heinlein-starship.html' title='Book review: Robert A. Heinlein - Starship Troopers'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iewtwjWJqgE/SKs58Qq7YII/AAAAAAAAADQ/vbnFdBpKyJw/s72-c/starship_troopers.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-8651161240954271570</id><published>2008-08-10T07:52:00.000-07:00</published><updated>2008-08-11T08:15:42.227-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='general'/><title type='text'>Back to blogging</title><content type='html'>&lt;p&gt;&lt;span class="emp"&gt;"I hope that I will publish my thoughts here regularly (let's say at least once a week)."&lt;/span&gt; - written by me on 1st of January. I sticked to this New Year resolution for a month and completely abandoned it a month later. I had some other things to worry about besides writing good blog posts, but I'm not going to make excuses, it's simply lazy from me to not write anything for six months. It's time for the second try.&lt;/p&gt;

&lt;p&gt;I guess one of the reasons why I stopped blogging is because I take it too seriously. In order to not to post anything stupid I don't post anything at all. That's gotta change, after all, who am I, not a journalist or writer, just a blogger who's trying to have some fun. Also, new post every week is too restraining, my new aim is new post every 14 days.&lt;/p&gt;

&lt;p&gt;Coming soon: game review of Colonization (the original from 1994, not the upcoming remake).&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-8651161240954271570?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/8651161240954271570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=8651161240954271570' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/8651161240954271570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/8651161240954271570'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/07/back-to-blogging.html' title='Back to blogging'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-8739577891440549545</id><published>2008-03-09T06:19:00.000-07:00</published><updated>2008-08-11T08:14:47.044-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ruby on rails'/><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><title type='text'>How to disable submit button parameter in Rails</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;Here's a quick tip for Rails I've just learned from &lt;/span&gt;&lt;a style="font-family: arial;" href="http://railscasts.com/episodes/37"&gt;Railscast #37: Simple Search Form&lt;/a&gt;&lt;span style="font-family:arial;"&gt;: when you submit a form in Rails, submit button parameter gets passed by default and it can be kinda annoying when you don't need it. For example by submitting this form:&lt;/span&gt;&lt;/span&gt;

&lt;table class="CodeRay"&gt;&lt;tr&gt;
  &lt;td class="line_numbers" title="click to toggle" onclick="with (this.firstChild.style) { display = (display == '') ? 'none' : '' }"&gt;&lt;pre&gt;1&lt;tt&gt;
&lt;/tt&gt;2&lt;tt&gt;
&lt;/tt&gt;3&lt;tt&gt;
&lt;/tt&gt;4&lt;tt&gt;
&lt;/tt&gt;&lt;/pre&gt;&lt;/td&gt;
  &lt;td class="code"&gt;&lt;pre ondblclick="with (this.style) { overflow = (overflow == 'auto' || overflow == '') ? 'visible' : 'auto' }"&gt;&lt;span class="il"&gt;&lt;span class="dl"&gt;&amp;lt;%&lt;/span&gt; form_tag( &lt;span class="s"&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="k"&gt;/search&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;/span&gt;, &lt;span class="sy"&gt;:method&lt;/span&gt; =&amp;gt; &lt;span class="s"&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="k"&gt;get&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;/span&gt; ) &lt;span class="r"&gt;do&lt;/span&gt; &lt;span class="dl"&gt;%&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;  &lt;span class="il"&gt;&lt;span class="dl"&gt;&amp;lt;%=&lt;/span&gt; text_field_tag &lt;span class="sy"&gt;:search_str&lt;/span&gt; &lt;span class="dl"&gt;%&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;  &lt;span class="il"&gt;&lt;span class="dl"&gt;&amp;lt;%=&lt;/span&gt; submit_tag &lt;span class="s"&gt;&lt;span class="dl"&gt;&amp;quot;&lt;/span&gt;&lt;span class="k"&gt;Search&lt;/span&gt;&lt;span class="dl"&gt;&amp;quot;&lt;/span&gt;&lt;/span&gt; &lt;span class="dl"&gt;%&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;&lt;span class="il"&gt;&lt;span class="dl"&gt;&amp;lt;%&lt;/span&gt; &lt;span class="r"&gt;end&lt;/span&gt; &lt;span class="dl"&gt;%&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;

&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;You get following parameters in URL:
&lt;span style="font-style: italic;"&gt;?search_str=something;commit=Search&lt;/span&gt;
&lt;br /&gt;&lt;br /&gt;

Let's say we don't need the &lt;span style="font-style: italic;"&gt;commit=Search&lt;/span&gt; parameter. Fortunately, it's&lt;/span&gt;
&lt;span style="font-family:arial;"&gt;really easy to get rid of it.  Default name of submit_tag's parameter&lt;/span&gt;
&lt;span style="font-family:arial;"&gt;is "commit" and it's set by &lt;span style="font-style: italic;"&gt;:name &lt;/span&gt;key. If you set it to &lt;span style="font-style: italic;"&gt;nil&lt;/span&gt;, the&lt;/span&gt;
&lt;span style="font-family:arial;"&gt;parameter won't get pass. So just change the submit_tag helper to this:&lt;/span&gt;&lt;/span&gt;

&lt;table class="CodeRay"&gt;&lt;tr&gt;&lt;td class="line_numbers" title="click to toggle" onclick="with (this.firstChild.style) { display = (display == '') ? 'none' : '' }"&gt;&lt;pre&gt;&lt;tt&gt;&lt;/tt&gt;&lt;/pre&gt;&lt;/td&gt;
  &lt;td class="code"&gt;&lt;pre ondblclick="with (this.style) { overflow = (overflow == 'auto' || overflow == '') ? 'visible' : 'auto' }"&gt;&lt;span class="il"&gt;&lt;span class="dl"&gt;&amp;lt;%=&lt;/span&gt; submit_tag &lt;span class="s"&gt;&lt;span class="dl"&gt;&amp;quot;&lt;/span&gt;&lt;span class="k"&gt;Search&lt;/span&gt;&lt;span class="dl"&gt;&amp;quot;&lt;/span&gt;&lt;/span&gt;, &lt;span class="sy"&gt;:name&lt;/span&gt; =&amp;gt; &lt;span class="pc"&gt;nil&lt;/span&gt; &lt;span class="dl"&gt;%&amp;gt;&lt;/span&gt;&lt;/span&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;

And &lt;span style=";font-family:arial;font-size:100%;"  &gt;you get following parameters when submitting:&lt;span style="font-style: italic;"&gt;
?search_str=something

&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-8739577891440549545?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/8739577891440549545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=8739577891440549545' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/8739577891440549545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/8739577891440549545'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/03/how-to-disable-submit-button-parameter.html' title='How to disable submit button parameter in Rails'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-6682433400272021270</id><published>2008-02-24T03:12:00.000-08:00</published><updated>2008-08-19T14:13:15.825-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><title type='text'>S.T.A.L.K.E.R.: Shadow of Chernobyl review</title><content type='html'>&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;S.T.A.L.K.E.R.: Shadow of &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Chernobyl&lt;/st1:place&gt;&lt;/st1:city&gt; (just Stalker from now on) is a first-person shooter which was 6 years (!) in development - announced in 2001, but released last year with four years delay. Was the waiting worth it?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;      &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-weight: bold;"&gt;Story&lt;/span&gt;&lt;o:p style="font-weight: bold;"&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;There’s been second accident in &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Chernobyl&lt;/st1:place&gt;&lt;/st1:city&gt; which created the Zone, area around power plant teeming with strange anomalies. Immediately it has been closed by military, but people - so called stalkers - go there anyway to search for valuable artifacts.  (By the way, stalker means &lt;span style="font-style: italic;"&gt;guide &lt;/span&gt;in russian, it's doesn't have anything to do with stalking anyone.)
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;You are mysterious Marked One, who came on death truck from the Zone and doesn’t remember anything. There’s PDA in your pocket with only one task: Kill Strelok, one of the best stalkers in the Zone, who recently disappeared in its centre. The path is blocked by military, bandits and stalker factions with their own interests. Then there’s Zone itself: strange anomalies, mutants and zombies. Stalkers tells legends about  priceless artifact deep in the Zone &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;which fulfills any wish...
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;
The story of Stalker has two main inspirations: book Roadside Picnic by Strugacki brothers (one of my favourite SF books, by the way) and Stalker by Andrei Tarkovsky, which is a movie inspired by this book. I haven’t seen the film yet and I definitely will (I’m still recuperating from my last venture into intellectual realm: Sokurov’s Russian Ark :)&lt;/span&gt;&lt;span  lang="EN-US" style="font-family:Wingdings;"&gt;&lt;span style=""&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="" lang="EN-US"&gt;), but allegedly game borrows a lot from its depiction of Zone - bleak wasteland with abandoned factories and ghost towns.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iewtwjWJqgE/R8FauDUHuxI/AAAAAAAAACw/UHnmJMNbbBo/s1600-h/Screenshot-2008-02-19_19-44-26.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_iewtwjWJqgE/R8FauDUHuxI/AAAAAAAAACw/UHnmJMNbbBo/s320/Screenshot-2008-02-19_19-44-26.jpg" alt="" id="BLOGGER_PHOTO_ID_5170513594408221458" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style="font-weight: bold;"&gt;Gameplay&lt;/span&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;Stalker is an FPS mixed with RPG. It’s kinda shame that there aren’t more RPG elements in the game: you can wear different armors, attach artifacts to your belt which give you bonuses to endurance or health, trade and talk with friendly stalkers (most of them haven’t got much to say though) and do quests for them – that pretty much all for RPG, rest of the game in non-linear shooter.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;In RPGs it’s the interactivity of world which gives you feeling that you’re there, that you can communicate with the “environment” and affect it by your actions. In Stalker you can affect your environment mostly by shooting. Dialogues and quests won’t get you much involved in the game and story seemed kinda confusing to me, more as an excuse to shoot your way through the Zone than a real story. &lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;But what gets you involved in the game it’s the world itself and its unique atmosphere. I’ve heard complains about obsolete graphics – might be, but who cares? Zone is allegedly modelled upon real &lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Chernobyl&lt;/st1:place&gt;&lt;/st1:city&gt; surroundings and it certainly looks like real world, not your&lt;span style=""&gt;  &lt;/span&gt;usual FPS corridors which make it easier for enemy AI to figure out which way to shoot &lt;/span&gt;:))&lt;span style="" lang="EN-US"&gt;. There are kilometers of wide-open countryside with abandoned factories, farms and ghost towns. Design of environment is realistic and non-repetitive. Sometimes you just stop, look around and admire the scenery. There aren’t many shooters with atmosphere like that. The overall impression could be compared to Fallout – but here you can see the post-apocalyptic world through your own eyes. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iewtwjWJqgE/R8FbKzUHuzI/AAAAAAAAADA/wKosYDUkTuA/s1600-h/Screenshot-2008-02-19_20-06-51.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_iewtwjWJqgE/R8FbKzUHuzI/AAAAAAAAADA/wKosYDUkTuA/s320/Screenshot-2008-02-19_20-06-51.jpg" alt="" id="BLOGGER_PHOTO_ID_5170514088329460530" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;Exploration of this world is IMHO the most entertaining part of the game, it feels like you are really out there in the &lt;/span&gt;Zone. You are also strongly motivated to go off the beaten track by treasure hunting: from time to time you find PDA (mostly on bodies of enemies) with location of hidden treasure. It’s usually well hidden and sometimes very valuable - I found the best armor in the game this way.&lt;span style="" lang="EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;Enemy AI is impressive, it’s definitely one of the best AI in shooters so far. Enemies cover, flank, sneak in shadows to get a good shot at you, generally they really try to get you, they don’t just stand and shoot. Lots of tactics from other shooters relying on AI’s stupidity won’t work here. However, beginning of the game is too hard, when you have just lousy weapons, no armor and going against teams of well equiped and cooperating bandits. That changes after few hours, but I think some people might get so flustrated at the beginning that they won’t even get there.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iewtwjWJqgE/R8FadjUHuwI/AAAAAAAAACo/KJT7wzj_6fU/s1600-h/Untitled-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_iewtwjWJqgE/R8FadjUHuwI/AAAAAAAAACo/KJT7wzj_6fU/s320/Untitled-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5170513310940379906" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;&lt;span style="font-weight: bold;"&gt;Conclusion&lt;/span&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;Stalker is for me the second best first-person shooter from last year. (My top three: Call of Duty 4, Stalker, Bioshock.) His main advantages are great atmosphere, enemy AI and lots of unforgettable moments: Geiger counter suddenly going crazy during walk in the woods, flashlight beam penetrating underground darkness or stalker playing guitar by the campfire after sunset. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;As for disadvantages: this game could be much more than just a shooting game. While there’s vast world that feels alive, more interaction with it (besides shooting) would make the experience more immersive. Storytelling could be better, Stalker could learn a lot from Bioshock for example. The beginning of the game is flustrating until you get some decent weapons and armor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="" lang="EN-US"&gt;Stalker certainly has its shortcomings, but overall it’s a great game. Last but not least, it’s a serious game for adults, unlike lots of copycat Nazi-themed shooters for bloodthirsty teenage audience. It’s a game which moves FPS genre a little bit ahead. I’m really looking forward to its prequel Clear Sky.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-6682433400272021270?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/6682433400272021270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=6682433400272021270' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/6682433400272021270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/6682433400272021270'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/02/stalker-shadow-of-chernobyl-review.html' title='S.T.A.L.K.E.R.: Shadow of Chernobyl review'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_iewtwjWJqgE/R8FauDUHuxI/AAAAAAAAACw/UHnmJMNbbBo/s72-c/Screenshot-2008-02-19_19-44-26.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-4764171155037352286</id><published>2008-02-03T07:04:00.000-08:00</published><updated>2008-08-11T08:14:20.636-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='starbucks'/><category scheme='http://www.blogger.com/atom/ns#' term='prague'/><category scheme='http://www.blogger.com/atom/ns#' term='general'/><title type='text'>First Starbucks in Prague</title><content type='html'>&lt;span style="font-family:arial;"&gt;

&lt;p class="MsoNormal"&gt;Last week Starbucks opened its first coffee shop in Czech Republic, in the centre of old Prague. I'm glad they did that because Starbucks has great coffee, although it's quite expensive. Few days after opening I stopped by to have a cup, but café was packed and there was a long queue from the entrance all the way to take-away counter - I didn't want to wait half an hour for a coffee, so I walked on. &lt;/p&gt;

&lt;p class="MsoNormal"&gt;It was packed for the whole first week because press wrote about the opening so crowds poured in because Starbucks is IN. Others complained about quality of their coffee (I guess that most of them have actually never been in Starbucks) in discussion forums all over the Czech internet, which is funny because the supreme "traditional" Czech coffee made in turkish style (put powdered roast coffee into cup, add boiling water) isn't something one should brag about :).&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Anyway, I tried it again this week with my girlfriend and found out that crowds were gone. There was just the right amount of people to make the café feel cosy. We both ordered caramel frappuccino and shelled out 115 crowns for each (about 4,5 Euros or 6,5 dollars) - I've never paid so much for a coffee in Prague and I thought it simply can't be worth the price.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Surprisingly, it was worth it. It might be overpriced, but there just isn't coffee like that available anywhere else in Prague yet. Besides, the interior is very nice and staff is good-natured and pleasant - genuinely pleasant, as far as I can tell. Miles Davis playing quietly in the background was a nice touch, certainly much better than radio screaming hits from 80's - unfortunately quite common occurence in Prague cafés nowadays.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Overall, it was a very nice experience. I won't go there every week (the price is just too high, shop is kinda out of the way and I'm not much of a quality coffee addict), but I will definitely come back and enjoy the coffee and the atmosphere.&lt;/p&gt;

&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-4764171155037352286?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/4764171155037352286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=4764171155037352286' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/4764171155037352286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/4764171155037352286'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/02/first-starbucks-in-prague.html' title='First Starbucks in Prague'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-5502805957280225704</id><published>2008-01-27T15:38:00.000-08:00</published><updated>2008-08-11T08:13:27.753-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='security'/><title type='text'>How to create good passwords</title><content type='html'>&lt;span style="font-family:arial; font-size:100%;"&gt;

&lt;p&gt;Good password is hard to crack and easy to remember. One extreme is having easy-to-remember passwords like your spouse's name or birthday's date, other extreme are elaborate passwords that you tend to forget. Here's the best of both worlds, my favourite method  for creating good passwords:

&lt;p&gt;1) pick some catchy lyrics from a middle of less known song (you can also use poems or quotes). Compose password from first letters of each word of the sentence. Here's an example:

&lt;p&gt;lyrics: &lt;span class="emp"&gt;"I want to lay you down on a bed of roses"&lt;/span&gt;&lt;br /&gt;
(from &lt;a href="http://songfacts.com/detail.php?id=1149"&gt;Bon Jovi - Bed of Roses&lt;/a&gt;)

&lt;p&gt;password: &lt;span style="font-family:courier new;"&gt;iwtlydoabor&lt;/span&gt;

&lt;p&gt;Now you've got a password that's both difficult to crack and easy to remember - well, the song and method for getting password are easy to remember, not the actual password, we're using a bit of primitive cryptography here. Make sure that the selected excerpt is not too obvious (refrain of Yesterday, popular proverbs, poems like "roses are red, violets are blue" etc).

&lt;p&gt;This password is better than 90% of other passwords used on the internet and resistant to dictionary attack, but it still it's possible to crack it by brute force. To prevent that, we need a mixed case password with numbers and special characters.

&lt;p&gt;2) replace characters by similar looking numbers: o&amp;nbsp;by&amp;nbsp;0, i&amp;nbsp;by&amp;nbsp;1, e&amp;nbsp;by&amp;nbsp;3...

&lt;p&gt;&lt;span style="font-family:courier new;"&gt;iwtlydoabor &lt;/span&gt;-&gt;&lt;span style="font-family:courier new;"&gt; iwtlyd0ab0r &lt;/span&gt;

&lt;p&gt;"o" was replaced by "0" (zero).

&lt;p&gt;3) use the same replacement technique for special characters: 1&amp;nbsp;for&amp;nbsp;!, a&amp;nbsp;for&amp;nbsp;@, s&amp;nbsp;for&amp;nbsp;$...

&lt;p&gt;&lt;span style="font-family:courier new;"&gt;iwtlyd0ab0r&lt;/span&gt; -&gt; &lt;span style="font-family:courier new;"&gt;!wtlyd0ab0r&lt;/span&gt;

&lt;p&gt;"i" was replaced by "!".

&lt;p&gt;4) it's good to have a system for placing upper case characters. I tend to write lower case for consonants and upper case for vowels (or the other way):

&lt;p&gt;&lt;span style="font-family:courier new;"&gt;!wtlyd0ab0r&lt;/span&gt; -&gt; &lt;span style="font-family:courier new;"&gt;!wtlYd0Ab0r&lt;/span&gt;

&lt;p&gt;5) I also like to convert original sentence into slang, for example:

&lt;p&gt;&lt;span class="emp"&gt;"I want to lay you down on a bed of roses"&lt;/span&gt; -&gt;&lt;br /&gt;
-&gt; &lt;span class="emp"&gt;"I wanna lay u down on a bed of roses."&lt;/span&gt;

&lt;p&gt;&lt;span style="font-family:courier new;"&gt;!wtlyd0ab0r&lt;/span&gt; -&gt; &lt;span style="font-family:courier new;"&gt;!wlUd0Ab0r&lt;/span&gt;

&lt;p&gt;Well, I think that's quite a strong password. Make sure that you're able to remember your new password, perhaps even write it down for first few days. Write down just the original lyrics if you're afraid that someone else might accidentally read it, that should be enough to figure out rest of the password. Also, don't over-combine the encryption or you might forget all encryption steps - use only one number or special character replacement, leave out some steps.

&lt;p&gt;Here's another password-related tip: don't have just one password for several accounts. It's similar to dilemma between easy and hard passwords - it's insecure to use only one password for everything because if someone gets it, he's got all of your passwords. On the other hand, if you use many passwords for many acounts, it's almost guaranteed that you forget some. If some of your passwords can be retrieved or reseted by email, don't worry much about them, but be very cautious when selecting a password for that email.

&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-5502805957280225704?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/5502805957280225704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=5502805957280225704' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/5502805957280225704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/5502805957280225704'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/01/how-to-create-good-passwords.html' title='How to create good passwords'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-4108905143818289931</id><published>2008-01-20T11:07:00.000-08:00</published><updated>2010-11-18T13:54:31.805-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='gothic 3'/><title type='text'>Gothic 3 skills, tips and tricks</title><content type='html'>&lt;span style="font-family:arial; font-size:100%;"&gt;

&lt;p&gt;This is a small guide to Gothic 3 for people who don’t want to waste learning points on useless skills. Some general gameplay tips are also included.

&lt;p&gt;I played the game with last official patch v1.12, some bugs I’m going to mention might be fixed in later community patches (v1.5 is the most recent). Also, I haven’t played as mage yet, so these hints probably won’t be much useful to you if you want to use magic a lot.

&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iewtwjWJqgE/R5IhqIMIKsI/AAAAAAAAABs/86dpPAMhB4A/s1600-h/gothic+screen+01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_iewtwjWJqgE/R5IhqIMIKsI/AAAAAAAAABs/86dpPAMhB4A/s320/gothic+screen+01.jpg" alt="" id="BLOGGER_PHOTO_ID_5157221530929212098" border="0" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;span style="font-size:130%;"&gt;Essential skills&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;There are three basic classes in Gothic 3: fighter, archer and mage. I prefer the mix of fighter and archer. I haven’t yet played as mage so I can’t give you any tips on that yet. I recommend these skills for non-magic character (I don’t list their pre-requirements):&lt;/span&gt;&lt;/p&gt;

&lt;ul  style="font-family:arial;"&gt;
&lt;li&gt;&lt;span class="emp"&gt;Fighting: &lt;/span&gt;sword master, orc slayer, strong shield parry, regeneration&lt;/li&gt;
&lt;li&gt;&lt;span class="emp"&gt;Hunting: &lt;/span&gt;bow master, orc hunter&lt;/li&gt;
&lt;li&gt;&lt;span class="emp"&gt;Magic:&lt;/span&gt;&lt;span class="emp"&gt; &lt;/span&gt;none&lt;/li&gt;
&lt;li&gt;&lt;span class="emp"&gt;Smithing:&lt;/span&gt;&lt;span class="emp"&gt; &lt;/span&gt;forge ore weapons, prospector, sharpen blade&lt;/li&gt;
&lt;li&gt;&lt;span class="emp"&gt;Thieving:&lt;/span&gt;&lt;span class="emp"&gt; &lt;/span&gt;pick difficult locks, make excuses&lt;/li&gt;
&lt;li&gt;&lt;span class="emp"&gt;Alchemy:&lt;/span&gt;&lt;span class="emp"&gt; &lt;/span&gt;none&lt;/li&gt;
&lt;li&gt;&lt;span class="emp"&gt;Other:&lt;/span&gt;&lt;span class="emp"&gt; &lt;/span&gt;endurance of the wolf, resistance to cold, resistance to heat

&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iewtwjWJqgE/R5IiC4MIKtI/AAAAAAAAAB0/tb6UOVbmGQc/s1600-h/Screenshot+2008-01-01_13-54-46.jpg"&gt;
&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iewtwjWJqgE/R5IiC4MIKtI/AAAAAAAAAB0/tb6UOVbmGQc/s1600-h/Screenshot+2008-01-01_13-54-46.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_iewtwjWJqgE/R5IiC4MIKtI/AAAAAAAAAB0/tb6UOVbmGQc/s320/Screenshot+2008-01-01_13-54-46.jpg" alt="" id="BLOGGER_PHOTO_ID_5157221956130974418" border="0" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;span style="font-size:130%;"&gt;Useless skills&lt;/span&gt;&lt;/p&gt;

&lt;p  class="MsoNormal" style="font-family:arial;"&gt;

&lt;span style="font-weight: bold;"&gt;Hunting&lt;/span&gt;

&lt;ul&gt;

&lt;li class="squared"&gt;&lt;span class="emp"&gt;sneak on wild animals&lt;/span&gt; - you can just shoot them from distance or outrun them with a sword.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;p style="font-weight: bold;"&gt;Smithing&lt;/p&gt;  

&lt;ul  style="font-family:arial;"&gt;&lt;li class="squared"&gt;&lt;span class="emp"&gt;forge pure ore weapons&lt;/span&gt; – don’t waste your time and learning points on this skill. &lt;span style="text-decoration: line-through;"&gt;You won’t be able to get any recipes for pure ore weapons.&lt;/span&gt; You can’t get much better weapon that self-forged and sharpened bastard sword. It’s just not worth the effort.

&lt;p&gt;Note: You can learn this skill only from Hammer Clan’s smith and it involves a very flustrating quest where you gotta get approval from 3 other ore smelters in Nordmar, but two of them run out of villages in the meantime and you end up wandering around Nordmar and looking for them for hours (and after you finally find them, then you’ll find out the “pure ore” skill is actually worthless :)). Someone on forums suggested following tip for this quest: smiths walk out villages right after you get the quest. So quicksave, teleport to Fire Clan and follow its smith to find out its destination. Then quickload and follow the the smith of Wolf Clan.

&lt;div class="update_box"&gt;

&lt;p&gt;&lt;b&gt;Update:&lt;/b&gt; It's tricky to get pure ore recipes and weapons. There are special unnamed chests in the game containing rare items. The more of these chests you open, the rarer items you find, including pure ore recipes and weapons. As far as I can tell, there's no other way to get them.&lt;/p&gt;

&lt;p&gt;IMHO it sucks, because how can you figure that out by yourself while playing the game?! You can't, unless you read the walkthrough. Best weapons should be available through quests, not by this random "system".&lt;/p&gt;

&lt;p&gt;And then there's another question - is it worth it? As I've checked the weapon descriptions, best weapon has about 160 damage. Self-forged and sharpened bastard sword has 110 damage and it's quite easy to raise damage by increasing your strength, so I don't think that pure ore weapons are worth the trouble it takes to get them.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.gamefaqs.com/computer/doswin/file/920920/47253" target="_new"&gt;More info about unnamed chests and their content&lt;/a&gt;&lt;/p&gt;

&lt;/div&gt;

&lt;/li&gt;&lt;/ul&gt; 

&lt;p style="font-weight: bold;"&gt;Thieving&lt;/p&gt;

&lt;ul style="font-family:arial;"&gt;&lt;li class="squared"&gt;&lt;span class="emp"&gt;pick impossible locks &lt;/span&gt;– while not really a useless skill, it’s better to put your points elsewhere. Chests with impossible locks are rare in the game and you can open them with „open locks“ scroll, just make sure you always have some in your inventory.

&lt;br /&gt;&lt;br /&gt;
&lt;div class="update_box"&gt;
&lt;p&gt;&lt;b&gt;Update:&lt;/b&gt; If you decide to search for special unnamed chests containing rare items, this skill will be useful to you in the long run, because they all have impossible locks.&lt;/p&gt;
&lt;/div&gt;

&lt;/li&gt;&lt;li class="squared"&gt;&lt;span class="emp"&gt;pick pockets &lt;/span&gt;– not very effective unless you put half of your learning points into thieving skill. I learned to &lt;span class="emp"&gt;pick difficult pockets&lt;/span&gt; and it usually just annoyed me – you steal by choosing a option in dialogue, so dialogue window opens for persons who have nothing to say and it hinders you, you’re often caught and then you gotta quickload which hinders you even more, so I didn’t even bother stealing, except when clicking on "pickpocket" dialogue option by mistake, usually followed by quickload.

&lt;p&gt;In few cases when you need to rob someone, there’s a workaround: whack him and then use “amnesia” spell scroll (when you cast it upon unconcious person, he/she forgets your crimes).

&lt;/li&gt;&lt;/ul&gt;

&lt;p style="font-weight: bold;"&gt;Alchemy&lt;/p&gt;  &lt;ul  style="font-family:arial;"&gt;&lt;li class="squared"&gt;Don’t put your learning points into alchemy, learn it from books instead, there’s a lot of them in the game. You actually don’t need to have high alchemy skill - you will mostly brew only health and endurance potions and you can do that from the start of the game.

&lt;/li&gt;&lt;li class="squared"&gt;Don’t waste your time trying to learn how to make poisons and how to use them to poison your weapon or arrows. &lt;span class="emp"&gt;Make poison&lt;/span&gt; skill is bugged, you can’t learn it. You can learn how to &lt;span class="emp"&gt;poison weapon&lt;/span&gt;, but I wasn’t able to actually do it, when I finally got me some poison from trader in Mora Sul. I think it might be bugged as well. Finally, you can learn to &lt;span class="emp"&gt;poison arrows&lt;/span&gt;, but it’s not very practical skill because poisons are very hard to come by.

&lt;/li&gt;&lt;li class="squared"&gt; &lt;span class="emp"&gt;Brew permanent potions &lt;/span&gt;– not a very useful skill. You brew them from king sorrel and certain plants with permanent effects. These plants raise your attributes by themselves, permanent potions just double their effect (for example: dragonroot raises strength by 1 point, potion made from it raises strength by 2 points). Problem is that you won’t find many king's sorrel plants in the game, so you can brew only a few permanent potions. Just eat permanent effect plants instead of making potions from them.

&lt;br /&gt;&lt;br /&gt;
&lt;div class="update_box"&gt;
&lt;p&gt;&lt;b&gt;Update:&lt;/b&gt; There are about &lt;a href="http://forum.jowood.com/showthread.php?t=137152"&gt;50 king's sorrels to be found&lt;/a&gt; so if you search for them you will easily earn more points then you use to learn Permanent potion skill. Thanks for the tip, Percy.&lt;/p&gt;&lt;/div&gt;

&lt;/li&gt;&lt;li class="squared"&gt;&lt;span class="emp"&gt;Brew transformation potions &lt;/span&gt;– this might come in handy, but I prefer druid stones, which you can use over and over again, while transformation potion can be used only once. My favorite beast to transform into is snapper, which is very fast and has high endurance, so it’s convenient for running long distances. You can get snapper druid stone from druid in camp south of Geldern.&lt;/li&gt;&lt;/ul&gt;

&lt;p style="font-weight: bold;"&gt;Other&lt;/span&gt;&lt;/p&gt;

&lt;ul style="font-family:arial;"&gt;&lt;li class="squared"&gt;&lt;span class="emp"&gt;Resistance to weakness &lt;/span&gt;– you won’t need it at all.

&lt;/li&gt;&lt;li class="squared"&gt;&lt;span class="emp"&gt;Resistance to poison &lt;/span&gt;– you will rarely need it, get some antitode potions instead (and if you don’t have them, just keep drinking drink healing potions, poison will subside after a while).&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;    

&lt;p&gt;Other skills I didn’t mention are in between essential and useless category – I didn’t found them especially useful, but they’re not a waste of learning points either.&lt;/p&gt;

&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iewtwjWJqgE/R5IiX4MIKuI/AAAAAAAAAB8/DPckUKXesXA/s1600-h/Screenshot+2008-01-01_15-58-17.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_iewtwjWJqgE/R5IiX4MIKuI/AAAAAAAAAB8/DPckUKXesXA/s320/Screenshot+2008-01-01_15-58-17.jpg" alt="" id="BLOGGER_PHOTO_ID_5157222316908227298" border="0" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;span style="font-size:130%;"&gt;General tips&lt;/span&gt;&lt;/p&gt;

&lt;ul style="font-family:arial;"&gt;

&lt;li class="squared"&gt;If you equip shield, you get armor bonus. (You don’t have to actually use it.)

&lt;/li&gt;&lt;li class="squared"&gt;Most effective fighter equipment is bastard sword (self-forged, sharpened and blessed) and paladin shield (because of the armor bonus) – you can get both without too much hassle. There are better weapons than bastard sword, but you can finish the game thrice in time it would take you to get them, so they aren’t simply worth it.

&lt;/li&gt;&lt;li class="squared"&gt;When you fight with companions, watch the distance – you can easily whack them by accident and then they might turn against you. However, they are very useful as a shield - usually they can’t die, so put them in the „first line“ as a primary target for enemy attack and whack enemies from behind or shoot them from distance.

&lt;/li&gt;&lt;li class="squared"&gt;You can make a lot of money by forging and selling weapons, especially bastard swords, which you can sell for 4800 gold coins (probably more if you can haggle). It’s also good to have &lt;span class="emp"&gt;prospector &lt;/span&gt;skill, because then you get twice as much ore from ore veins. Learn it as soon as possible so you have more ore at your disposal.

&lt;/li&gt;&lt;li class="squared"&gt;If you want to get somewhere far away, there’s a lot of enemies in your way and you’re too inexperienced to beat them, just run through them and jump like crazy while you’re at it. You can outrun most of your opponents. It’s good to learn &lt;span class="emp"&gt;endurance of the wolf &lt;/span&gt;skill and have some endurance potions ready, because you can’t run if you have no endurance points left.

&lt;/li&gt;&lt;li class="squared"&gt;If you want to be an archer, I recommend you to learn to handle bows and ignore crossbow skills. Only advantage of crossbow is its dependence on strength attribute, which is higher than your dexterity if you’re a fighter. But bows also deal good amount of damage and are faster - speed matters a lot in long-range combat, you can shoot a few arrows, then run back a shoot some more. With crossbow you usually have only one shot, because it takes a long time to fire a bolt.

&lt;/li&gt;&lt;li class="squared"&gt;Spellcasters are the most dangerous opponents in the game, especially if they are among group of fighters. Here’s how to beat them: learn resistance to heat and cold. Increase both by amulets, rings and armor. When you spot a spellcaster, make sure your endurance is at maximum and run to them. Jump, dodge and hide behind obstructions to avoid their spells. Once you reach them, they’re easy to beat in close combat with series of quick attacks, just keep whacking them.
&lt;br /&gt;If you encounter group of two or three spellcasters, try to separate them from each other. Lure them into wilderness, where monsters keep them busy. Get some companion which will act as a shield.

&lt;/li&gt;&lt;li class="squared"&gt;Archers and crossbowmen, are not as dangerous as spellcasters, but they still pose a big threat, especially if there’s a small group of them when you‘re conquering a camp or liberating a town. &lt;br /&gt;
Firstly beat archers, then warriors - you want to avoid situation when you’re surrounded by fighters and archers shoot at you from distance. If you run close to archers and start swinging sword, they usually stop using bows and draw close-range weapons instead, which is cool because you don’t have to worry about them anymore.

&lt;/li&gt;&lt;li class="squared"&gt;You can get one of the best helmets early in the game: First paladin’s helmet. It’s in Geldern, in the shamans’ house, on the table. Just steal it, it’s easy.

&lt;/li&gt;&lt;li class="squared"&gt;Fancy a good shield? How about a paladin shield, the best shield in the game? Easiest way how to get one is to take it from renegade paladin Kurt at the pass to Varant – just be prepared to fight a lot of bandits before you get to him.&lt;/li&gt;

&lt;/ul&gt;

&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-4108905143818289931?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/4108905143818289931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=4108905143818289931' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/4108905143818289931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/4108905143818289931'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/01/gothic-3-skills-tips-and-tricks.html' title='Gothic 3 skills, tips and tricks'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iewtwjWJqgE/R5IhqIMIKsI/AAAAAAAAABs/86dpPAMhB4A/s72-c/gothic+screen+01.jpg' height='72' width='72'/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-3479161899083419798</id><published>2008-01-13T11:05:00.001-08:00</published><updated>2008-08-11T08:11:44.561-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ruby on rails'/><category scheme='http://www.blogger.com/atom/ns#' term='tips and tricks'/><title type='text'>Ruby on Rails: How to set url_for defaults</title><content type='html'>&lt;span style=";font-family:arial;font-size:100%;"&gt;

&lt;p&gt;I work as a Ruby on Rails programmer, so from time to time I'm going to post something about this language. Recently I implemented HTTPS into Rails application and had to figure out how to set defaults for &lt;span class="emp"&gt;url_for&lt;/span&gt; method: complete url (not only relative path) and http protocol. It's a little bit complicated, so here I am posting how I did that, it might save someone a couple of hours.&lt;/p&gt;

&lt;p&gt;So, how do we set defaults for &lt;span class="emp"&gt;url_for&lt;/span&gt; method? First obvious solution would be to copy and paste this method from action controller into our application controller and add some code at the beginning of the method:&lt;/p&gt;

&lt;table class="CodeRay"&gt;&lt;tr&gt;
  &lt;td class="line_numbers" title="click to toggle" onclick="with (this.firstChild.style) { display = (display == '') ? 'none' : '' }"&gt;&lt;pre&gt;1&lt;tt&gt;
&lt;/tt&gt;2&lt;tt&gt;
&lt;/tt&gt;3&lt;tt&gt;
&lt;/tt&gt;4&lt;tt&gt;
&lt;/tt&gt;5&lt;tt&gt;
&lt;/tt&gt;6&lt;tt&gt;
&lt;/tt&gt;7&lt;tt&gt;
&lt;/tt&gt;8&lt;tt&gt;
&lt;/tt&gt;&lt;/pre&gt;&lt;/td&gt;
  &lt;td class="code"&gt;&lt;pre ondblclick="with (this.style) { overflow = (overflow == 'auto' || overflow == '') ? 'visible' : 'auto' }"&gt;&lt;span class="r"&gt;def&lt;/span&gt; &lt;span class="fu"&gt;url_for&lt;/span&gt;(options = &lt;span class="pc"&gt;nil&lt;/span&gt;) &lt;span class="c"&gt;#:doc:&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;&lt;tt&gt;
&lt;/tt&gt;  &lt;span class="c"&gt;# added url_for defaults&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;  options[&lt;span class="sy"&gt;:path_only&lt;/span&gt;] ||= &lt;span class="pc"&gt;false&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;  options[&lt;span class="sy"&gt;:protocol&lt;/span&gt;] ||= &lt;span class="s"&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="k"&gt;https&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;&lt;tt&gt;
&lt;/tt&gt;  &lt;span class="r"&gt;case&lt;/span&gt; options || {}&lt;tt&gt;
&lt;/tt&gt;...&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;

&lt;p&gt;Of course that would be a lame solution, it's a bad idea to rewrite core methods (unless they are meant to be rewritten, for example the method I'll mention in next paragraph). If someone change this core code in future (which is quite possible), it might break the application.&lt;/p&gt;

&lt;p&gt;Instead you can use &lt;span class="emp"&gt;default_url_options&lt;/span&gt; method to set &lt;span class="emp"&gt;url_for &lt;/span&gt;defaults. This method return a hash of &lt;span class="emp"&gt;url_for&lt;/span&gt;parameters, which is empty by default. So you can just write this into your application controller:

&lt;table class="CodeRay"&gt;&lt;tr&gt;
  &lt;td class="line_numbers" title="click to toggle" onclick="with (this.firstChild.style) { display = (display == '') ? 'none' : '' }"&gt;&lt;pre&gt;1&lt;tt&gt;
&lt;/tt&gt;2&lt;tt&gt;
&lt;/tt&gt;3&lt;tt&gt;
&lt;/tt&gt;&lt;/pre&gt;&lt;/td&gt;
  &lt;td class="code"&gt;&lt;pre ondblclick="with (this.style) { overflow = (overflow == 'auto' || overflow == '') ? 'visible' : 'auto' }"&gt;&lt;span class="r"&gt;def&lt;/span&gt; &lt;span class="fu"&gt;default_url_options&lt;/span&gt;(options)&lt;tt&gt;
&lt;/tt&gt;  { &lt;span class="sy"&gt;:only_path&lt;/span&gt; =&amp;gt; &lt;span class="pc"&gt;false&lt;/span&gt;, &lt;span class="sy"&gt;:protocol&lt;/span&gt; =&amp;gt; &lt;span class="s"&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="k"&gt;https&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;/span&gt; }&lt;tt&gt;
&lt;/tt&gt;&lt;span class="r"&gt;end&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;

&lt;p&gt;And we're done, right? No, that's not enough. It took me a while to figure out why certain URLs still don't work - URLs in views won't be affected by &lt;span class="emp"&gt;default_url_options&lt;/span&gt;, because they use  &lt;span class="emp"&gt;url_for&lt;/span&gt; helper method, not the one from action controller. Yes, there are actually two &lt;span class="emp"&gt;url_for&lt;/span&gt; methods in Rails, one in controller, other in helper (&lt;span class="emp"&gt;url_helper.rb&lt;/span&gt;). And while you can rewrite defaults for the controller, but can't rewrite some defaults for helper - &lt;span class="emp"&gt;:only_path&lt;/span&gt; parameter is hardcoded to &lt;span class="emp"&gt;true&lt;/span&gt;, we want it to be &lt;span class="emp"&gt;false&lt;/span&gt;. What to do?&lt;/p&gt;

&lt;p&gt;It's easier to fix than it seems. Just add this line into application controller:&lt;/p&gt;

&lt;table class="CodeRay"&gt;&lt;tr&gt;
  &lt;td class="line_numbers" title="click to toggle" onclick="with (this.firstChild.style) { display = (display == '') ? 'none' : '' }"&gt;&lt;pre&gt;1&lt;tt&gt;
&lt;/tt&gt;&lt;/pre&gt;&lt;/td&gt;
  &lt;td class="code"&gt;&lt;pre ondblclick="with (this.style) { overflow = (overflow == 'auto' || overflow == '') ? 'visible' : 'auto' }"&gt;helper_method &lt;span class="sy"&gt;:url_for&lt;/span&gt;&lt;tt&gt;
&lt;/tt&gt;&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;

&lt;p&gt;This causes that controller &lt;span class="emp"&gt;url_for&lt;/span&gt; method will be used also as helper method and  it rewrites  core &lt;span class="emp"&gt;url_for&lt;/span&gt; helper method, so default parameters will be applied on all URLs.&lt;/p&gt;

&lt;p&gt;That's all, hopefully this will help someone.&lt;/p&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-3479161899083419798?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/3479161899083419798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=3479161899083419798' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/3479161899083419798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/3479161899083419798'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/01/ruby-on-rails-how-to-set-urlfor.html' title='Ruby on Rails: How to set url_for defaults'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-6269308278541620361</id><published>2008-01-06T10:35:00.000-08:00</published><updated>2008-08-11T08:02:39.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='gothic 3'/><title type='text'>Gothic 3 review</title><content type='html'>&lt;span style=";font-family:arial;font-size:100%;"&gt;

&lt;p&gt;Here we go, my first game review ever, but everybody has to start somewhere. I know there’s a lot of Gothic 3 reviews out there on the internet and it’s a year old game, but I also think I’ve got something new to say about it.&lt;/p&gt;

&lt;p&gt;Gothic 2 is one of my favourite role-playing games and Gothic 1 is in my top twenty, so I expected a lot from the third sequel. Now after I’ve finished it I can say that Gothic 3 isn’t as good as I’ve expected, but it’s a good game and it’s worth playing.&lt;/p&gt;

&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iewtwjWJqgE/R4EqRYMIKnI/AAAAAAAAAA8/ic5bFKxwAbU/s1600-h/Screenshot+2008-01-01_11-28-37.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_iewtwjWJqgE/R4EqRYMIKnI/AAAAAAAAAA8/ic5bFKxwAbU/s320/Screenshot+2008-01-01_11-28-37.jpg" alt="" id="BLOGGER_PHOTO_ID_5152445926728018546" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;span class="chapter_title"&gt;Story&lt;/span&gt;

&lt;p&gt;Gothic 2 ended with hero sailing on a ship to Myrtana with his friends after he saved the island of Khorinis from the menace of dragons and orcs. Upon his arrival to Myrtana he finds out that the country has been conquered by orcs thanks to the help of Xardas. King’s castle barely holds out behind a magic barrier surrounding the capital city and there’s also handful a rebels hiding in the woods and caves, not much else is left from the kingdom. Orcs seem to be searching for something in digs around Myrtana and ancient ruins in the southern desert inhabited by mysterious hashishins…&lt;/p&gt;

&lt;p&gt;If you don’t know who the hell is Xardas and what did you do on Khorinis, you won’t get much wiser during the game, as it doesn’t explain past events at all and throws you right into the middle of things. This isn’t very user friendly approach to newcomers, a small recap at the beginning (what happened so far, who is who) would be nice. I have one more problem with the story – it has inadequate presentation. It’s kinda difficult to get a bigger picture on what’s going on. Even the most important people (Xardas, king Rhobar, your friends) talk to you just a little bit even when there’s lot to say. For example, king Rhobar threw you into prison back in Gothic 1 – when you meet him, you get over it in about two sentences, then he gives you some quests. Dialogues with old friends were a disappointment for me, they were too brief and sterile, in "tell me about this city and give me some quest" style.&lt;/p&gt;

&lt;span class="chapter_title"&gt;Graphics and sound&lt;/span&gt;

&lt;p&gt;Gothic 3 has one of the best graphic presentations in RPG ever, just look at the pictures around. However, it’s also one of the slowest RPGs ever, and graphics can easily get ugly if you scale down resolution and range of sight. It seemed to me that the game actually should be faster, that the engine is not optimalized, and I guess that the game stutters even on the high-level PCs. On my relatively fast computer (Athlon 64 X2 3800+, 2GB RAM, Radeon x1950 Pro 512 MB) the FPS was decent on a high resolution (1024x768) and details, with occasional stuttering.&lt;/p&gt;

&lt;p&gt;Soundtrack is excellent, recorded by live orchestra and ethnic bands, it’s as professional as any soundtrack for a Hollywood A movie. Sounds are decent, except for moaning of people when they get hit, it sounds like they aren’t fighting, but f... :)&lt;/p&gt;

&lt;p&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iewtwjWJqgE/R4EqnoMIKoI/AAAAAAAAABE/BpXlJ3sZLu0/s1600-h/Screenshot+2008-01-01_16-14-23.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_iewtwjWJqgE/R4EqnoMIKoI/AAAAAAAAABE/BpXlJ3sZLu0/s320/Screenshot+2008-01-01_16-14-23.jpg" alt="" id="BLOGGER_PHOTO_ID_5152446308980107906" border="0" /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;span class="chapter_title"&gt;Gameplay&lt;/span&gt;

&lt;p&gt;Main quest is basically just an excuse to explore the land and do a whole lot of side quests. For example, your first task is to find Xardas and you know he’s built a tower somewhere in the north, but you can’t go north yet because the country is full of beasts and you need to be stronger to beat them. So you start doing quests, get experience, get more quests because virtually everyone you meet gives you another quest, gotta finish some because your log is a mess… and several days later you’re stronger and not a step closer to the north. Finally you arrive to the border town and find out that to be allowed to go to further you have to get some reputation with orcs first by doing quests for inhabitants of town... This system is cool, it creates a non-linear, free-roaming gameplay. Problem is that quests get quite repetitive after time, most of them are simple go-there-kill-that variety.&lt;/p&gt;

&lt;p&gt;There are several factions in the game: rebels, orcs, hashishins, nordmarians, rangers and nomads. The faction system gives you much more freedom then in previous Gothics – you can side with more than one faction at the same time and your deeds have only effect on your reputation, you can still do quests for another factions. It’s common that rebels tell you to liberate a town occupied by orcs, but before you do it, you can do all the quests for the orcs in that town to get some experience. You can actually get enough reputation to talk to their leader, who wants you to annihilate rebel camp nearby, where you originally came from. Or you can do it the other way around, go to orcs first and then to rebel camp as an orcs mercenary.&lt;/p&gt;

&lt;span class="chapter_title"&gt;Levelling&lt;/span&gt;

&lt;p&gt;Levelling system is almost the same as in previous Gothics. When you level up, you get ten learning points (but not extra life points anymore), which you can spent on raising attributes and learning new skills. You can either pray on altar or find a teacher, who will train you for a certain amount of gold. Only few teachers in game can teach you high-level skills and you have to get high reputation within their faction first. Experience really makes a difference, at the start you have hard time to slay even the weakest monster, later in the game you’re cutting through packs of beasts and single-handedly slaying whole camps of orcs.

&lt;p&gt;Levelling is generally easier than in previous Gothics, where you were really missing learning points spent in wrong skills. In Gothic 3 I learned quite a lot of useless skills, but still got enough experience to learn what I needed, and actually I finished the game with about 70 extra learning points which I didn’t need to spent because my character was strong enough.

&lt;p&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iewtwjWJqgE/R4Eq7IMIKpI/AAAAAAAAABM/jv4mhUAdvMs/s1600-h/Screenshot+2008-01-01_12-40-29.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_iewtwjWJqgE/R4Eq7IMIKpI/AAAAAAAAABM/jv4mhUAdvMs/s320/Screenshot+2008-01-01_12-40-29.jpg" alt="" id="BLOGGER_PHOTO_ID_5152446643987557010" border="0" /&gt;&lt;/a&gt;

&lt;span class="chapter_title"&gt;Combat&lt;/span&gt;

&lt;p&gt;There are three means of fighting in world of Gothic: close-range weapons, long-range weapons and magic. I can’t say much about magic, my character was half-figher, half-archer. Originally I wanted to be just a figher, but later I also developed archer skills later because close-range combat was often very flustrating. After you get some experience, decent weapon and armor, you can beat a couple of orcs, but you can’t beat a single wild boar! There are several styles of attack available: fast, medium, strong... but only thing that usually works is non-stop fast attack done by furious mouse-clicking. Winning a fight over group of enemies is usually more a matter of luck than skill, and often you have to „heroically“ flee from battle for a while to heal yourself. Other people can join your party; they are useless as fighters, but very useful as a „shield“ – most of attacks concentrate on them and you can attack opponents from behind and can pick them one at a time, which is effective, but not exactly the way of warrior as I would imagine.  Long-range combat is a great addition to close-range combat, you can choose between bows and crossbows. Bows are faster, but do less damage. You can use several special kinds of arrows: fire arrows, knock-down arrows and poisoned arrows, although the last ones are very rare. Combined with high endurance (so you can sprint for a long time), archery is the best option for outdoor fighting– if you don’t kill an opponent until he comes to you, just run away a bit and fire another couple of arrows.

&lt;p&gt;I can’t really say much about a magic: mages use magical staves instead of conventional weapons, you can study several different kinds of magic because each faction has its specific spells (Innos offers basic attack and defense spells, Beliar has lots of summoning spells, druids specialize in transformation magic...), and generally you’ll be quite weak at the beginning, but become very strong near the end of the game.

&lt;p&gt;Each way of combat has its basic attribute - strength for combat, hunting for archery and ancient knowledge for magic - and related set of skills which require various levels of given attribute. For example, you can’t become master swordfighter until your strength isn’t at least 200. Except combat skills you can study smithing, thieving, alchemy and few extra skills like endurance in sprint or resistance to fire and ice.

&lt;p&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_iewtwjWJqgE/R4ErLoMIKqI/AAAAAAAAABU/x9S9E1u-hPc/s1600-h/Screenshot+2008-01-01_14-09-03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_iewtwjWJqgE/R4ErLoMIKqI/AAAAAAAAABU/x9S9E1u-hPc/s320/Screenshot+2008-01-01_14-09-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5152446927455398562" border="0" /&gt;&lt;/a&gt;

&lt;span class="chapter_title"&gt;Myrtana Broadsword Massacre&lt;/span&gt;

&lt;p&gt;Some people like to let off steam in RPG. Then you can read a posts in gaming forums like this one: “I went to one town and killed everyone, then I annihilated second town, then another… AHAHAHAHAHA!” Well, if you are into this kind of virtual misbehaviour (to put it mildy), look no further, because in Gothic 3 it’s actually part of storyline. Near the end of the game you have to hack’n’slash cities full of orcs and people, where there’s you alone or with a small party against tens of enemies – I usually lost count of the humans/orcs going against me, but it could be easily over hundred in some cities. So, if you like to cause mayhem in RPG and even get rewarded for it, look no further. Personally I got the impression from it that developers were running out of time and so instead of proper endings they just used what they have to conlude the game somehow, but that’s just my opinion.

&lt;span class="chapter_title"&gt;What is and what should never be&lt;/span&gt;

&lt;p&gt;From Gothic 1 you could feel that you didn’t just played the game, you “lived” the game. Unfortunately, this feeling is lost in Gothic 3. In my opinion this time Piranha Bytes “byted” larger piece that they could chew. They wanted to make their most grandiose game for a conclusion of the trilogy, the biggest world, and not just medieval age and orcs, let’s put in desert wasteland with hashishins praying to Beliar and frozen wastes of the north with barbarians… and before you knew it, the world has become too large and producer screams into your phone to finish the game ASAP, so let’s just take what we made so far and wrap it up. The game is obviously rushed, especially the second half. Piranha Bytes deserved more time and patience from their publisher after the success of Gothic 2.

&lt;p&gt;Even with latest official patch, this game is still very bugged, you cannot even learn some skills (to make poisons, for example). Or you spend lots of time and effort to learn forging of pure ore weapons to find out that this skill is practically useless, because there’s no pure ore nor recipes available. You can get one of the best swords early in the game (self-forged and sharpened broadsword) and there’s not much motivation to search for even better sword because you don’t really need it and in time it would take to find it you can finish all three game endings. Either make better weapons more easily accessible or make the game harder, dammit!

&lt;p&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iewtwjWJqgE/R4ErVYMIKrI/AAAAAAAAABc/YEbWpc5jU88/s1600-h/Screenshot+2008-01-01_15-23-32.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_iewtwjWJqgE/R4ErVYMIKrI/AAAAAAAAABc/YEbWpc5jU88/s320/Screenshot+2008-01-01_15-23-32.jpg" alt="" id="BLOGGER_PHOTO_ID_5152447094959123122" border="0" /&gt;&lt;/a&gt;

&lt;span style="font-weight: bold;"&gt;Conclusion&lt;/span&gt;

&lt;p&gt;All in all, Gothic is a good game with lots of rough edges. It seems like the it was rushed and released several months ahead – unballanced gameplay elements, many bugs, unoptimalized engine. On the other hand, Gothic 3 offers vast, beautiful and atmospheric world with lots of quests to do (if somewhat repetitive), cities and nations to conquer and treasures to find. It’s really nice just to roam around the outdoors and discover new landscapes, settlements, caves… and there’s always something to do, nearly everybody has some quest for you.

&lt;p&gt;If you’re a fan of Gothic series, then you’ll like Gothic 3, but probably not as much as Gothic 1 and 2. If you’re new to Gothic, I’d suggest start with Gothic 2, it’s simply better than Gothic 3 and you don’t need high-end computer to run it on highest resolution and details.

&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-6269308278541620361?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/6269308278541620361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=6269308278541620361' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/6269308278541620361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/6269308278541620361'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/01/gothic-3-review.html' title='Gothic 3 review'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iewtwjWJqgE/R4EqRYMIKnI/AAAAAAAAAA8/ic5bFKxwAbU/s72-c/Screenshot+2008-01-01_11-28-37.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4642054148987021473.post-2371529224825186806</id><published>2008-01-01T12:45:00.000-08:00</published><updated>2008-08-11T08:00:03.279-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='general'/><title type='text'>New Year, New Blog</title><content type='html'>I like the idea of starting new blog on 1st January, the New Year. This is not my first blog, but my previous attempts ended soon after their foundation. The last one had only one posting - a picture of a coffee mug. But I hope this will be different, that I actually will publish my thoughts here regularly (let's say at least once a week).&lt;span style=";font-family:arial;font-size:100%;"  &gt;
&lt;p class="MsoNormal"&gt;I write a diary, but before I started to writing it regularly, I've several times founded a diary which ended up with only 2-3 entries per year. Hopefully it will be the same case with blogs and hopefully in this case I'll kick myself into &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;maintaining&lt;/span&gt; this blog.
&lt;/p&gt;&lt;p class="MsoNormal"&gt;In my next post I'll review Gothic 3, an epic role-playing game I've just finished. However, I won't write only about computer games, I'll plan to post some stuff on Ruby and Rails and just general ramblings like this one :). Sorry for my Engrish, it's not my native language, I'm Czech, but I think I'm quite capable of writing in English, I just need to flex my grammar and stylistic skills a bit, give me some time.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4642054148987021473-2371529224825186806?l=lucastej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucastej.blogspot.com/feeds/2371529224825186806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4642054148987021473&amp;postID=2371529224825186806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/2371529224825186806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4642054148987021473/posts/default/2371529224825186806'/><link rel='alternate' type='text/html' href='http://lucastej.blogspot.com/2008/01/new-year-new-blog.html' title='New Year, New Blog'/><author><name>lucastej</name><uri>http://www.blogger.com/profile/00178466327967514681</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://bp0.blogger.com/_iewtwjWJqgE/R52UMtJ_-GI/AAAAAAAAACY/msl2KBurh1c/S220/small_photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
